In November 2021, I had the opportunity to join Comadran Studios along with a group of talented artists to bring a captivating game to life within a tight deadline of 3 months. Although the journey was undoubtedly challenging, we successfully managed to achieve our artistic goals.
At the beginning of the project, our primary focus was to optimize the existing work and subsequently take on the role of supervising and leading the rest of the team towards a new, more efficient workflow. With the guidance of Xabier Urrutia, we were able to develop an enhanced approach to shading and texturing the characters in Substance Painter.