I am a digital artist with a passion for 3D character art. I hold a Bachelor of Fine Arts (BFA) degree in Digital Art and Animation from Digipen Institute of Technology (2010-2014).
My expertise lies in sculpting, modeling, and shading. Over the past few years, I have honed my skills working as a 3D Generalist and Look Dev Artist.
When it comes to software, I possess advanced proficiency in Zbrush and 3ds Max. Additionally, I have substantial experience with Maya and have some familiarity with Blender, as well as painting tools such as Substance Painter.
As I continue to evolve as an artist, my style has leaned more towards a cartoony aesthetic. However, I am versatile and comfortable working in various styles, as I have been doing over the past two years.
During my spare time, I enjoy sketching on paper, which often serves as the foundation for my 3D designs.
Surface Artist for Look Dev for an anímated Series: Ghost of Ruin
Environment and prop hand-painted texturing inside Substance painter and custom Shaders inside Blender
Contributed to a teaser and game environment test for a fully developed title utilizing Unreal Engine 5.0, focusing on maximizing engine capabilities.
Created realistic props and assets for the environment, ensuring high-quality visuals.
Oversaw the game environment art and provided guidance to junior artists.
Optimized existing characters and created new ones for the mobile game "Medabots: RPG Card Battle Game."
Developed shading techniques and workflows to enhance the visual quality and team efficiency.
Conducted daily live streams on Twitch, dedicating up to 6 hours a day to sharpen my artistic skills.
Showcased the creation of projects from scratch in ZBrush, challenging myself and sharing knowledge with the audience.
Introduced the popular "30 min Speed Sculpt challenges," bringing excitement and creativity to the stream by generating new character and project ideas.
Developing videogames to measure poeple's vision and treat their deficiencies.
My job takes modeling characters and environment assets, rigging characters and sometimes animating them.
3D character modeling and texturing for a mobile videogame prototype