Josu Martin
Josu Martin
Senior 3D Artist / Surface Artist / Teacher
Bilbao, Spain

I am a digital artist with a passion for 3D character art. I hold a Bachelor of Fine Arts (BFA) degree in Digital Art and Animation from Digipen Institute of Technology (2010-2014).

My expertise lies in sculpting, modeling, and shading. Over the past few years, I have honed my skills working as a 3D Generalist and Look Dev Artist.

When it comes to software, I possess advanced proficiency in Zbrush and 3ds Max. Additionally, I have substantial experience with Maya and have some familiarity with Blender, as well as painting tools such as Substance Painter.

As I continue to evolve as an artist, my style has leaned more towards a cartoony aesthetic. However, I am versatile and comfortable working in various styles, as I have been doing over the past two years.

During my spare time, I enjoy sketching on paper, which often serves as the foundation for my 3D designs.

Resume PDF

Skills

3D Animation3D ModelingRigging

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
RizomUV
RizomUV
Photoshop
Photoshop
After Effects
After Effects
Arnold
Arnold
RenderMan
RenderMan

Experience

  • September 2024 - Present
    Teacher at Euneiz
    Vitoria, ES

  • August 2023 - September 2023
    Surface Artist at B-Water Studios

    Surface Artist for Look Dev for an anímated Series: Ghost of Ruin

    Environment and prop hand-painted texturing inside Substance painter and custom Shaders inside Blender

  • April 2022 - June 2023
    LOOK DEV ARTIST at Comadran Studios

    Contributed to a teaser and game environment test for a fully developed title utilizing Unreal Engine 5.0, focusing on maximizing engine capabilities.

    Created realistic props and assets for the environment, ensuring high-quality visuals.

    Oversaw the game environment art and provided guidance to junior artists.

  • November 2021 - April 2022
    3D Generalis / Shading Artist at Comadran Studios
    Spain

    Optimized existing characters and created new ones for the mobile game "Medabots: RPG Card Battle Game."

    Developed shading techniques and workflows to enhance the visual quality and team efficiency.

  • January 2020 - August 2023
    Streamer at Twitch

    Conducted daily live streams on Twitch, dedicating up to 6 hours a day to sharpen my artistic skills.

    Showcased the creation of projects from scratch in ZBrush, challenging myself and sharing knowledge with the audience.

    Introduced the popular "30 min Speed Sculpt challenges," bringing excitement and creativity to the stream by generating new character and project ideas.

  • January 2015 - February 2017
    3D Generalist at Davalor Salud
    Tajonar, Spain

    Developing videogames to measure poeple's vision and treat their deficiencies.

    My job takes modeling characters and environment assets, rigging characters and sometimes animating them.

  • November 2014 - December 2014
    3D Artist at LastBlast
    Freelance, Spain

    3D character modeling and texturing for a mobile videogame prototype

  • August 2014 - November 2014
    3D Artist at Freelance - Building Infography and Real Time Applications
    Santurce, Spain