Small Soldiers War for the Nekron - Environmets (UE 5)

At first, it was just two of us working on this scenario.

At first, it was just two of us working on this scenario.

I had to handle the more technical aspects and also supervise Jesus's work.

I had to handle the more technical aspects and also supervise Jesus's work.

For the larger furniture pieces, we decided to utilize a multi-layer material system with Layer Materials, intending to achieve higher quality textures since these objects would be viewed up close.

The idea was to utilize tileable textures and separate each material through masks. We exported several masks into a single texture, where each RGB channel represented a different mask. This allowed us to simulate the aging and dirt of the materials

For the rest of the props, we employed a PBR shader through which we could control various parameters and adjust the scene to our liking

For the rest of the props, we employed a PBR shader through which we could control various parameters and adjust the scene to our liking

Some images depicting the battle between the Space Elite and the Nekronitas

Some images depicting the battle between the Space Elite and the Nekronitas

This Desktop level was set up by Giulio Marrone Dittli and is composed of assets from the rest of the team

This Desktop level was set up by Giulio Marrone Dittli and is composed of assets from the rest of the team

A closer look to some of my assets (case, eraser, marker)

A closer look to some of my assets (case, eraser, marker)

A wallet and a old external hard drive

A wallet and a old external hard drive

Finally, some images of the work done in the toy store's warehouse

Finally, some images of the work done in the toy store's warehouse