Turn around of the final pose
Step by step of the project inside UE
I came across some captivating concept character art by Kshiraj Telang while researching for another project, and I was immediately drawn to the silhouette and the dynamic pose. Inspired by this, I decided to bring the character to life.
Once again I made use of Unreal Engine 5 to quickly set up the scene and render the final images using the pathtracer.
It was a quick project in ZBrush where I didn't fuss too much about the topology since it was just about nailing that pose.
Hey, if you're interested in checking out more captivating characters, you should definitely take a peek at Kshiraj's profile:
https://www.artstation.com/kshiraj