Lucho Libre

The first block out of the character in Zbrush

The first block out of the character in Zbrush

Turn around of the final pose

Using Xgen to create the facial hair of the character

Using Xgen to create the facial hair of the character

There is one thing that I love about Unreal Engine is that allows me to work fast. Here is an example of a shader that makes use of the Vertex Color which translates to just to export it from Zbrush and see results inmediately in UE

There is one thing that I love about Unreal Engine is that allows me to work fast. Here is an example of a shader that makes use of the Vertex Color which translates to just to export it from Zbrush and see results inmediately in UE

This is a PBR shader for the objects that where textured in Subtance Painter

This is a PBR shader for the objects that where textured in Subtance Painter

Once tha character was ready I built a Environment that would suit him

Once tha character was ready I built a Environment that would suit him

I created a quick and rough human models in Zbrush and pose them using Character Creator

I created a quick and rough human models in Zbrush and pose them using Character Creator

Step by step of the project inside UE

Thats all, thank you for going throug all this post. I hope you enjoyed it.

Thats all, thank you for going throug all this post. I hope you enjoyed it.