This was a speed sculpt project that I used as a practical exercise to introduce some workflow concepts to my students.
I usually encourage them to do frequent speed sculpts, especially as a warm-up before starting ZBrush classes, but this time I decided to go a bit further and turn it into a small workflow demo.
We covered:
Sculpting approach
Basic workflow structure
Retopology
Detail passes
Texturing
And even a bit of Grooming in XGen
Rendered in Unreal Engine 5.5
It was a fast project, developed over a few hours across a week, focused more on process and learning than on polish.
Original concept by Raul Moreno Coslado